Bushes Mini Bible (back)

About

Bushes tries to be minimal, direct and exact strategy game with rules that you can understand and remember in a minute. So that the real strategy is NOT in remembering the rules - but using them!
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Energy

You need energy to do things.

example:
You need 200E to create new busher and 100E to heal him.

Abilities

Each busher has work, defense and attack abilities. You decide how high these abilites are at each your busher. Abilities lower each other down. If busher has just attack checked this abitily will be developed to the maximum (100%) and the work and defense will be allmost undeveloped(20%). If busher has attack, and work checked those two will be fairly developed (80%) but the defence will be at total zero(0%).
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example
work defense attack - he will have 100% attack , 20% work and 20% defense ability

another example:
work defense attack - he will have 60% attack, 60% work and 60% defense ability

Work

Work means picking mushrooms. The amount of energy busher squeezes out of a mushroom is relative to his work ability.

example:
busher with 100% work ability will collect 170E energy out of big mushroom . busher with 0% work ability won't collect any.

Defense and Attack

The damage that busher makes when he is attacked to the atacker is relative to his defense ability.

The damage that busher makes when he attacks is relative to his attack ability.

example:
Your busher with 20% defense is attacked by oponents busher which has 80% attack, your busher causes him 20% of max possible damage and the attacker causes you 80% of max. possible damage.

So if you attack someone who was 100% defense and you have only 60% attack - he will cause more damage to you than you will to him.

Maximum possible damage is 48% you you need 2 and a little more attacks with max. attack ability to destroy someone.

Mushrooms

Small mushrooms give you 40% of energy that big mushrooms give you.

Smalk mushroom needs 7 steps to grow into a big mushroom.

Big mushroom gives a busher with 100% work ability 200E energy.

Magic Snails

Magic snails move slowly - only 1 square every 2 steps.

You reiceve their magic powers if you catch them.

They eat mushrooms.

They magicaly disappear after 7 steps.

Magic powers

mushrooms-grow magic
Makes all small mushrooms grow to big mushrooms
poison-gases magic
Makes gases of your bushers not only unpleasant but poisonous. They cause 22% damage to any enemy that is stands in neghbouring 8 squares around them.
heal magic
Heals all your wounded bushers for 12%
2-more-steps magic
Gives you 2 more steps in current turn
mushroom-shrink magin
Shrinks all big mushrooms to small and all small ones to dust

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